![]() I want everyone in the game to just stop moving their hands and arms while talking. Arm gestures are uniformly awkward and immersion-killing. However, the limitations of computer animation continually rear their ugly heads. The writing is actually remarkably good, and by and large so is the voice-acting. Not the sort of beast I'd want to drink vodka with, but one of the most interesting characters in the game so far.Ĭutscenes loom large in The Witcher 2, and I'm still of a mixed mind on them. On the other hand, the drunkard troll at the bridge was a great deal of fun. No matter how lovely The Witcher 2 may be, I did weary of some of these quests. I've said it before, but the nature of side-quests in most RPGs - especially the "Kill Five of X and Return to Y" grinding - is tiresome. ![]() ![]() The side-quests serve something of a tutorial purpose, and help strengthen Geralt, but offer little else. The more interesting quests involve the main storyline, however. This can be done by finding a book on the subject of your hunt. Before setting out to kill off monsters, you first must learn something of their lore. The quests so far have been slightly more in-depth than in many RPGs I've played. In chapter one, this tension ultimately results in a riot in Flotsam, a bloody pogrom against the non-humans. Bands of outlaws live in the forests, running something of a guerrilla war against the humans, while the uneasy peace between "elder races" and humankind results in bloodshed in the human settlements. Dwarves and elves are second-class citizens, confined to ghettos and reservations. In the first chapter of the game, we're introduced to the racial tensions that undergird Temeria and its peoples.
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